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Kon360: Gorilla Warfare out now!
Monday, 21 June 2010
Kong360: Gorilla Warfare is now available to download to your Xbox 360 from the Xbox LIVE Marketplace. Play the trial version for free and if you like it then maybe you'll consider buying the full game for 240 MS points (equivalent to about $3). I hope you all enjoy it, and if you do please give it a rating :). The forum is a good place to provide feedback on the game and raise any issues you may have so that I can get a chance to address them in future patches. Have fun.
 
Review process started
Saturday, 12 June 2010
Kong360: Gorilla Warfare has now been submitted for review. With a bit of luck the game should be downloadable via the Xbox marketplace within a week or two. In other news I've updated the website/forum software and created a new board category dedicated to Kong360: Gorilla Warfare here.
 
Kong360: Gorilla Warfare trailer
Wednesday, 09 June 2010
I have finished putting on the final touches to Kong360: Gorilla Warfare. I'm getting reading to release it on Xbox 360, I'll be submitting it to the review process very shortly. In the mean time I've created a trailer to show off the gameplay. You can find it here: http://www.youtube.com/watch?v=J6sKsWb1VqA . It's nothing too fancy, just a bit of plain old video capture put together in windows movie maker but I'm hoping that the game will speak for itself.

Stay tuned for more information about the release, the exact date depends largely on how long the review process takes.
 
Kong360
Wednesday, 05 August 2009

Well, it's been over a year since my last news post. I bet you all thought I was dead or something. I am very much alive, here's what happend: Shortly after releasing Kong v1.1.0 I got hired to work at Free Radical Design on the game TimeSplitters 4. I lost my motivation to work on Kong since I was programming games as a day-job. I felt bad because I'd promised more regular releases and that didn't happen so I went into hiding. After 6 months the company went into administration and I had to look for a new job.

I started thinking about what to do next, I decided not to apply for another games programming job and went back to an engineering job instead. That would leave me more time to work on my own game projects. So I thought about going back to work on Kong but I felt like starting something fresh. That's when I decided to port it to the Xbox 360 using the XNA platform. Up until recently console game development has been an area restricted gaming professionals, I was keen to get involved as a hobbyist.

So I slowly but surely starting the task of rewriting Kong for the Xbox360 using the XNA platform. I kept rather quiet about this because I didn't want to make any promises I couldn't keep. I heard about the Dream Build Play challenge and decided to enter the competition. I just finished submitting what I've called Kong360, one of the requirements was to make a video of the game. I wanted to share the video with everybody, you can find it here on youtube.

Unfortunately I didn't quite manage to get all the features of the PC version into the 360 version, I had to drop the map editor, networked multiplayer, team deathmatch & ragdolls. However there is a new tutorial mode and split screen mode playable up to 4 players on the same console. I do plan to add networking to the game and various other game modes for release as an Xbox360 community game when it's ready.

Also, I've registered the domain name http://www.kong360.com which currently just redirects to this website. At some point I'll make kong360.com the default one because I think it's easier to remember. Anyway, I hope you like the video and if you've got an Xbox360 hopefully you'll be able to play Kong360 on it soon :).

 
Kong version 1.1.0 Released
Monday, 05 May 2008

Well folks, it's finally here! Version 1.1.0 is now available for download in the downloads section. I know it's been a long time since the last release (almost 6 months) so I'd like to thank everybody for being patient. The reason for the long wait is that I embarked on quite a few major changes all in one go and it has taken this long to finish them all off. In future I will concentrate on one thing at a time and try to make more regular releases. Anyway, I hope you enjoy it. Please come visit the forum to leave your comments.

One thing I should mention is that the Kong Patcher has been removed for various reasons. So please download the installer to get a fresh copy of the game. If you have created any maps that you would like to keep then it would be a good idea to back these up before upgrading. To do this just copy the "maps" subdirectory to somewhere safe.

 
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